Ahead of an upcoming technical conference, researchers from Meta’s Reality Labs Research group published details on their work toward creating ultra-wide field-of-view VR & MR headsets that use novel ...
There are a lot of lofty goals in the world of VR, but delivering hyperrealism is among the most elusive. That’s because there are tons of constraints with a realistic, world-rendering face computer: ...
Meta CTO Andrew Bosworth revealed last week a mysterious wide field-of-view (FOV) headset prototyped in the Redmond, Washington-based Reality Labs offices. Bosworth now reveals the research prototype ...
Micro-OLED promises ultra-high pixel density, deep blacks, and near-infinite contrast, but faces challenges in heat management, optics, and high-resolution scaling. Pimax solved these with its ...
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