Andreas Dürr presents a procedural Forest Generator for Blender, creating photorealistic forests with Geometry Nodes across multiple biomes.
Blender tutorial on Proximity effect in Geometry Nodes. Step-by-step guide, explaining each node and related parameters. Explain how to think for the end result. Instructions only have text, no voice.
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
Geometry Nodes is Blender’s node-based procedural geometry system, used extensively for scattering, modeling, and automating complex setups. The initial V-Ray 7 release lacked support for it, forcing ...
Blender is working on a native iPad version of its popular 3D creation suite, with the goal of delivering a complete multitouch experience tailored to artists who rely on tablets. In an update posted ...
Abstract: In this article an algorithm for procedural generation of cave-like tiles is presented. The method uses simplified sketches as input, that can be either provided by the user in the form of ...
Scientists hope to accelerate the development of human-level AI using a network of powerful supercomputers — with the first of these machines fully operational by 2025. When you purchase through links ...
The Python node allows users to process geometry attributes and primitives using Python from within the geometry node system. Because it is executed in the context of the active Blender program, ...