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Roblox was launched in the early 2000s under the premise that games were the next frontier for education software. Kids could design multiplayer online enclaves using a set of building blocks and ...
Roblox has seen major growth in daily active users and in-game spending. The success of Roblox may show a proof-of-concept for Meta CEO Mark Zuckerberg’s metaverse vision.
Tens of millions of these games live on Roblox ’s browser—hundreds of times more titles than exist on Steam. Every day, 43 million people play those games, mostly kids.
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